Gameplay Programmer | C++ | Unreal Engine
Iām a gameplay programmer passionate about crafting engaging player experiences. I'm proficient in C++ and have used Lua and Java. Currently studying at DigiPen Institute of Technology, I enjoy turning technical challenges into smooth, fun gameplay.
A block shooter game built with a custom ECS engine in C++ and OpenGL with integrated Lua scripting.
Systems-focused prototype with Lua scripting. Emphasis on economy loops, tool upgrades, and performance on lower-end devices.
š§ thimwai@gmail.com
š» github.com/th1mw41
š LinkedIn